” 3D engine with deployment targets for Flash ” ….. Interesting stuff frm Niko .
Archive for the ‘Flash’ Category

Migration to Flash CS4 Edition
March 3, 2009Although i have been working on Flash 8 for quite sometime thus need to go a long way where i can update to CS4 Edition.
Just going through the Flash CS4 and found out that timeline Effects are not available in Insert Menu . I wonder the feature has been dropped or what ?.

Sprite Animation
November 23, 2008Flash is not new to me has already done lot of work on it previously . Today when seeing some sprite sheets just though of animating one of my fav game character – “Mario” . Yes … make be remember of old childhood days when i was hard core fan of Mario games . OK before i start with sprite animation some terms need to be understood :
what is sprite : It is graphical image that is used to compose various elements in a 2d game ( like characters , items , surroundings etc) and also used for animation ( just as u can see below ) .
what is animation : still frame run in succession create a illusion of moving object .
what is sprite sheet : just a image file that contains different moves of a character ( just search for a keyword “sprite sheet” and u will tons of sprite sheet examples) .
To create a sprite animation the following steps are used : Import the sprite sheet to the liab -> right click the imported item for properties -> make sure auto smoothing is unchecked and gif/png compression is used -> drag the sheet from the liab to the stage -> break apart to have individual piece of it -> trace bitmap ( with these settings :100,1,pixel , normal ) -> convertĀ individual elements into graphic symbol -> generally u create movie in the movie clip as it a good way of animating and also u need not copy and paste frames many time since it in loop mode -> drag them one sprite per frame align it to the center of the stage ( make sure that to stage is pressed and use vert. and Hor. align ). To make it move across the screen u will use motion tween . To create back and froth add a extra key frame.
So following the above steps we get sprite animation like below . (Click and see the below Mario animation ).
Following the same procedure we can create complex sprite animation that could be controlled by key with simple action scripting. In the comming weeks i will be presenting a more complex spriate animation example.
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